En el mundo en constante cambio de la creación de videojuegos, mantener la estabilidad se está volviendo más desafiante. El 22 de julio de 2025, Supermassive Games, un estudio con sede en el Reino Unido conocido por crear juegos de terror atmosféricos como “To Dawn” y “The Quarry”, hizo un anuncio sobre otra ronda de recortes de empleo. Esto podría afectar hasta 36 empleados.
Una declaración de los juegos supermasivos.
– Supermassive Games (@supermgames) 22 de julio de 2025
Esta acción se lleva a cabo después de un aplazamiento para su próximo juego de terror de ciencia ficción, “Directiva 8020”, originalmente programada para Halloween 2025 y parte de la serie “Antología Dark Pictures”. La nueva fecha de lanzamiento ahora está establecida para la primera mitad de 2026. El estudio explicó que están ajustando la configuración de su equipo para que coincida con el panorama dinámico y cambiante continuamente en la industria.
En 2023, no es la primera vez que Supermassive ha enfrentado reducciones; Dejaron de lado aproximadamente 90 miembros del equipo el año pasado, disminuyendo su fuerza laboral en casi un tercio de lo que anteriormente se estimaba en alrededor de 350 empleados.

A medida que los juegos supermasivos avanzan con el lanzamiento programado de “Little Nightmares III” en 2025, las recientes reducciones del personal y retrasos en los proyectos han provocado preocupaciones sobre los próximos proyectos del estudio y el impacto potencial en su fuerza laboral.
Las respuestas a X han sido rápidas y compasivas, con individuos que expresan tristeza sobre la persistente recesión en la industria del juego y muestran preocupación por los desarrolladores afectados.
Supermassive Games despidos: la industria de los videojuegos bloqueando!
Mira:– Smash JT (@smashjt) 24 de julio de 2025
Las discusiones anteriores señalaron la naturaleza paradójica del uso de AI para el control de calidad, mientras que contribuye a las reducciones de trabajo, enfatizando las preocupaciones de que el progreso tecnológico puede estar intensificando este patrón.
Las publicaciones anteriores mostraron una situación irónica en la que se emplea la IA para controles de calidad, pero conduce a la pérdida de empleos, lo que aumenta las preocupaciones de que el desarrollo rápido de tecnología podría estar empeorando la tendencia.
Una ola de despidos que barren la industria
Las luchas que enfrentan Supermassive son un reflejo de un problema más amplio que enfrenta la industria de los videojuegos. En los últimos años, se ha informado que aproximadamente 35,000 empleos han desaparecido del sector, con alrededor de 3,563 a 4,000 despidos ocurren solo en 2025, a mediados de julio.

While the rate of cuts might be diminishing relative to the astonishing 14,600 cuts seen in 2024, the repercussions continue unabated, impacting both prominent companies and independent studios. In fact, this month alone, Microsoft announced potential layoffs of up to 9,000 employees across its Xbox divisions, resulting in studio closures like The Initiative and the shelving of projects such as Perfect Dark. Similarly, Electronic Arts (EA) made redundancies totaling over 300 people in April, affecting teams within Respawn Entertainment.
In 2025, some significant downsizings were also seen with Unity reducing its workforce by 1,800, PlayStation Studios trimming by 900, and companies such as People Can Fly and Jagex experiencing similar reductions.

The collection of data on layoffs from 2022 to 2025 on Wikipedia portrays a bleak scenario, explaining the increase as a result of over-extension following lockdowns, escalating production expenses, and economic strains such as inflation and high-interest rates. The annual report for the Game Developers Conference (GDC) 2025 on the state of the industry showed that around 11% of developers lost their jobs within the last year, with positions involving storytelling experiencing the most cuts.
Approximately four out of ten developers have experienced the effects of layoffs, either directly or due to cuts within their teams.
Underlying Causes and Industry Reactions
Complex factors contribute to the situation at hand. Rapidly increasing production costs for AAA games, frequently surpassing the range of 200-330 million dollars, combined with disappointing revenue from live services and a decrease in consumer spending have left companies with no choice but to scale back their operations.

The fusion of Artificial Intelligence (AI) and Machine Learning has ignited a heated discussion. On one hand, some developers express a favorable outlook towards generative AI in certain studies. However, the specter of job displacement casts a long shadow. A report by Kidscreen reveals that approximately 30% of developers believe AI tools are causing more harm than good, which might amplify layoffs.
LinkedIn analyst Amir Satvat proposed a hint of optimism, indicating that hiring rates might eventually match layoffs by 2025, possibly suggesting a leveling off following 34,000 job cuts over a period of 2.5 years. Nevertheless, with tech-related layoffs amounting to 80,000 in 2025 thus far, the future recovery of the gaming sector remains unclear.
Implications for the Future of Gaming
It’s not just about reducing numbers; these layoffs eat away at skill reserves, hinder creativity, and exacerbate stress in an already tense profession. For Supermassive, the reductions might affect the caliber of future horror productions, a genre that values narrative richness and immersive design. The consequences could extend to a possible trend towards independent developers, who seem to be thriving amidst the turmoil, paving ways for new talent to flourish.
At Supermassive Games, there’s another round of job cuts. Meanwhile, independent developers continue paving the way for future game creators.
Supermassive Games is undergoing more layoffs. Yet, it’s indie developers who are charting the course for aspiring game developers.
Out with the old and in with the new.
— Spatial Spandex (@SpatialSpandex) July 22, 2025
Across X, there are growing demands for union representation and stricter rules, as people advocate for a fundamental shift in the system to safeguard workers’ welfare.
It’s regrettable to learn that Supermassive Games has had to let go of 36 employees due to job cuts, which has led to a delay in the release of Directive 8020 until 2026. The rise of AI seems to be impacting employment negatively for many people nowadays. @kingdavidotw
— ChildofGodGaming (@COG_34215) July 22, 2025
In simpler terms, as a recent post pointed out, “It’s unfair that so many people are losing their jobs due to the increase in AI, and it’s crucial for the industry to address these issues to ensure long-term growth.

To summarize, Supermassive’s layoffs symbolize an industry experiencing turbulence, where financial necessities collide with artistic aspirations. As we move forward into 2025, there’s a wish for reduced downsizing and more assistance for the developers who breathe life into our cherished virtual realms.
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2025-07-24 21:04